War Rugs from Afghanistan

Last Sunday, following up on a tip from Ed Pien, Kenny Goldsmith and I stopped by The Textile Museum of Canada to see Battleground: War Rugs from Afghanistan. Both The Toronto Star and Now listed it as one of the best gallery shows of 2008, and it did not disappoint: curator Max Allen has assembled 118 rugs from the period of the Soviet incursion into Afghanistan (1979) up to the present.

Viewing these rugs is a deeply defamiliarizing experience: woven in with traditional geometric patterns and imagery are helicopters, AK-47s, jets and fighter planes, land mines, grenades, personnel carriers, computer monitors, skyscrapers and other signs of Soviet and western culture’s violent incursions into Afghanistan. The weapons are usually rendered accurately enough that it’s possible to identify their specific models; the curator’s comments indicate that there are no fictional weapons in any of these rugs … as though that would be necessary. Having grown up in a culture where I’ve seen more video games than Afghan rugs, to my anachronistic imagination, these blocky images often look like artifacts from the 8-bit video games of my childhood.

I’ve posted a Flickr set of images of these rugs, but they were taken under low lighting conditions with an iPhone camera, so I lost about half of the shots I took. The show is only up until January 27, so if you’re in Toronto, see it while you can.

Found Poetry from Ubuweb

On January 9, 2009, Mercer Union launched “Street Poets & Visionaries: Selections from the UbuWeb Collection” to a packed house. The text that I wrote for the catalogue of this collection of found poetry follows, as does a link to a Flickr set of images of the event.

The quality of mind in the radio telescope is its will to select.
— Christopher Dewdney, “Parasite Maintenance” {{1}}

What are the outer limits of appropriation?

Digital culture is obsessed with this question, from both an aesthetic and a legal perspective. On the one hand is an entire century of artistic practices that gleefully encourage the copying and recirculation of cultural materials, from Delta blues and Dada to Flarf and mashups. On the other hand is an increasingly restrictive legal climate, which, as Siva Vaidhyanathan has argued at length, is entirely incapable of dealing effectively with “emerging communication technologies, techniques and aesthetics” {{2}}.

One response to this deadlock between the aesthetics of appropriation in a digital milieu and the legal forces that would constrain them is an increase in bandwidth. In his ABC of Reading, Ezra Pound claims that “artists are the antennae of the race” {{3}}, but in a digital milieu, a set of rabbit ears will no longer suffice. For Christopher Dewdney, contemporary artistic sensibility is analogous to the functioning of a satellite dish. From such a perspective, artists are devices for the accumulation and concentration of data, cool and dispassionate. The quality of the objects and texts that they produce depends on “the will to select.” Thus, the individual’s ability to sort and process the ambient signals that constantly bombard all of us is what constitutes contemporary criteria for a successful artistic career.

As Craig Dworkin has noted elsewhere, self-declared “Word Processor” Kenneth Goldsmith‘s personal oeuvre falls squarely into this tradition of technologized, high-volume appropriation {{4}}. This is especially true of recent works such as Day and the American trilogy (The Weather, Traffic and Sports), all of which duplicate huge swaths of copyrighted texts and performances with studied Warholian indifference. In this context, even Goldsmith’s curatorial work on the decade-old UbuWeb, the world’s largest digital archive of avant-garde sound recordings, concrete poetry, video, outsider art and related critical materials, is arguably part of the practice of appropriation art — perhaps even Goldsmith’s greatest work.

Goldsmith normally proceeds by identifying a neglected (because mundane, or, in Goldsmith’s terms, “boring”) site of cultural discourse, such as an average edition of The New York Times (Day), or an entire weekend’s worth of radio traffic reports (Traffic). He then transcribes that discourse meticulously, reconfigures the resulting digital manuscript as a book, and attaches his name to it. Though such projects have been common in the art world since the heyday of Conceptualism, they are relatively new in the world of poetry. By porting an established practice for aesthetic production from one field of cultural endeavour (gallery art) to another (poetry), Goldsmith has simultaneously constructed himself a career and staged an intervention which has changed the stakes of contemporary writing.

And yet. The texts and objects in “Street Poets & Visionaries: Selections from the UbuWeb Collection” occupy a privileged position, one that at first glance seems utterly counterintuitive in the context of the rest of Goldsmith’s oeuvre. The digitized versions of this material used to appear on UbuWeb under the heading “Found + Insane”; Goldsmith’s text on the website notes that “we’ve redesigned and renamed it Outsiders, reflecting broader cultural trends toward the legitimization of Outsider work,” reflecting a remarkable degree of cultural sensitivity from someone whose public persona is often gleefully abrasive and provocative {{5}}. Moreover, when exhibiting this work, Goldsmith never directly attaches his name to it, preferring the relative anonymity of “UbuWeb” and the curatorial first-person plural.

The greatest difference between these materials and all of Goldsmith’s recent work is that he circulates them without “denuding” them — this is Goldsmith’s term for the process of stripping away “the normative external signifiers that tend to give as much meaning to an artwork as the contents of the artwork
itself,” such as font size, lineation, accompanying illustrations, and so on {{6}}. In gallery shows such as this one, the original objects themselves are displayed, even though for Goldsmith, the normal practice would be to discard originals after digitization like so many empt}}y husks.

Part of the value of these objects is their stubborn materiality. Yes, the content itself is important, and Goldsmith sometimes performs these works as part of his own undifferentiated output, but there is also something here that resolutely resists digitization: the crackle of ancient Letraset, photocopier noise, fragments of yellowing Scotch tape, the trace of a hand wielding a Sharpie. These works, I would argue, are the secret truth of Kenneth Goldsmith’s practice: something small and sacred that makes his great, sprawling, transformative profanities possible.

[[1]] Dewdney, Christopher. “Parasite Maintenance.” Alter Sublime. Toronto, Coach House Press, 1980. 73-92.[[1]]

[[2]] Vaidhyanathan, Siva. Copyrights and Copywrongs: The Rise of Intellectual Property and How It Threatens Creativity. New York: New York University Press, 2001. 133.[[2]]

[[3]] Pound, Ezra. ABC of Reading. New York: New Directions, 1960. 73.[[3]]

[[4]] Dworkin, Craig. “The Imaginary Solution.” Contemporary Literature XLVIII.1: 29-60. 34.[[4]]

[[5]]Goldsmith, Kenneth. “Outsiders.” Accessed 9 December 2008.[[5]]

[[6]]Goldsmith, Kenneth. “The Bride Stripped Bare: Nude Media and The Dematerialization of Tony Curtis.” Accessed 9 December 2008. 4.[[6]]

Street Poets & Visionaries launch photoset

Adventures in the Uncanny Valley

On November 19, 2008, Microsoft relaunched the XBox Live Network with a brand-new (bearing in mind that with Microsoft, new is always a relative state of mind) avatar-based interface, and the XBox-based portion of my online identity received an extreme makeover.

“Your avatar,” writes Microsoft, “is your game face throughout the New Xbox Experience and represents your personality, whether you are serving as an Xbox LIVE Party host, playing a game of Scene It?® Box Office Smash, or chatting with a friend.” Never mind that I liked the Blades interface better; it’s gone like a Spice Girls lunchbox is gone. So let’s come to grips with the notion that an ostensibly adorable, vaguely asexual and notably creepy digital puppet now “represents my personality.”

As the pictures above (snapped off my TV) demonstrate, the best that the XBox avatar construction kit can do is to make me look like a virtual Pinocchio. Like the original, pre-Disney wooden boy, who was, by all accounts, kind of an asshole, this Mini-Me is not particularly pleasant. In fact, I’d go so far as to say that this little avatar is a full-fledged citizen of the uncanny valley.

First postulated by Masahiro Mori in 1970, the Uncanny Valley is an hypothesis about what happens to human emotional response as robots become increasingly lifelike in appearance. For Mori, our positive emotional response to anthropormorphism peaks just before resemblance to the human becomes accurate — with stuffed animals and Wall-E, for example. After that point, though, as resemblance becomes stronger, there’s a noticeable change in perception. Revulsion sets in as machines become too lifelike. If you graph this relationship, the fall-off in positive emotional response to increasingly lifelike machines forms a trough, i.e. the aforementioned Uncanny Valley. As Slavoj Žižek has noted, too much life is a bad thing — the Uncanny Valley is populated with zombies, vampires, Terminators and other nightmares that have no business being alive. The little monster capering around my XBox interface is no exception.

Evidently, though, Microsoft is successfully backfilling the more worrisome trenches of the Uncanny Valley and tamping it all down nice and smooth. Gamasutra reported in early December that since the launch of the New XBox Live Experience, sales have tripled. In paricular, the game A Kingdom for Keflings, one of the first games that gives you the choice of playing as your avatar, registered the second-best debut performance ever on the service.

Other than the blatant attempt to pooch Nintendo’s look and feel in the interest of interpellating you directly into the XBox brand instead of relying on external (possibly unlicensed!) products to establish your sense of subjectivity, I can see little rationale for the new XBox avatars. Mimetic realism in video games has no relationship to fun; in most cases, it usually inhibits playability. The recent reemergence of classic arcade games like Tempest, Missile Command and Galaga, usually in both “classic” and “rebooted” form, plus the astonishing success of the Geometry Wars (“Retro Evolved”) franchise, feels like a lesson that’s been entirely lost.

Mimesis in video games seems to culminate with two highly rendered figures hammering away at each other in a close-quarters, button-mashing frenzy (viz. Soul Calibur IV or any other descendants of Street Fighter). In other words, when the emphasis falls on rendering rather than gameplay, the experience of a virtual world narrows down to a bloody ring drawn on the floor of an arena. Or, alternatively, it might be an alien hooch-club stage populated entirely by dancing penis monsters, which is amusing in the short term, but ultimately just as tedious.

I’m not advocating a return to Pong, mind you. You’ll have to pry my copy of The Orange Box out of my cold, dead fingers. But I would like to leave a little something about the way I present myself to the imagination. Why can’t I be a robot, a bug, a fish, a superintelligent shade of the colour blue? The easiest way to do that is with a humble, two-dimensional portrait in the corner of the screen.

Jonathan Coulton: Blinded with Aperture Science

Marshall McLuhan was fond of observing that the content of a new medium is always an older medium. He would likely have taken a certain amount of satisfaction out of the notion that the job of popular music in 2008 is largely to serve as the content for cell phones and video game consoles. Legal downloads of digital songs from the iTunes Store alone outsell most traditional record stores. Downloads of ring tones for cellular phones regularly outsell the singles on which they’re based.

Yesterday’s major musical dinosaurs (we’re talking about you, Axl) pin their comeback hopes on the exclusive launch of new singles in video games like Rock Band and Guitar Hero. How will the hordes of bespectacled, androgynous Jesus-looking indie rock boys staring back at us from their MySpace pages cope in such a harsh, unforgiving market-driven digital realm? In the words of Jonathan Coulton, you just keep on trying till you run out of cake.

Last year, Coulton wrote “Still Alive,” sometimes called “The Portal Song,” the near-perfect end credit theme for Valve Corporation’s near-perfect video game Portal. The lyrics are only a fraction of the story, but here they are, as they appear in Portal‘s old-school ASCII credits:

This was a triumph.
I’m making a note here: HUGE SUCCESS.
It’s hard to overstate my satisfaction.
Aperture Science
We do what we must
because we can.
For the good of all of us.
Except the ones who are dead.
But there’s no sense crying over every mistake.
You just keep on trying till you run out of cake.
And the Science gets done.
And you make a neat gun.
For the people who are still alive.
I’m not even angry.
I’m being so sincere right now.
Even though you broke my heart.
And killed me.
And tore me to pieces.
And threw every piece into a fire.
As they burned it hurt because I was so happy for you!
Now these points of data make a beautiful line.
And we’re out of beta.
We’re releasing on time.
So I’m GLaD. I got burned.
Think of all the things we learned
for the people who are still alive.
Go ahead and leave me.
I think I prefer to stay inside.
Maybe you’ll find someone else to help you.
Maybe Black Mesa
THAT WAS A JOKE.
HAHA. FAT CHANCE.
Anyway, this cake is great.
It’s so delicious and moist.
Look at me still talking
when there’s Science to do.
When I look out there, it makes me GLaD I’m not you.
I’ve experiments to run.
There is research to be done.
On the people who are still alive.
And believe me I am still alive.
I’m doing Science and I’m still alive.
I feel FANTASTIC and I’m still alive.
While you’re dying I’ll be still alive.
And when you’re dead I will be still alive.
STILL ALIVE

For those who somehow missed the chance to experience Portal, despite its availability for PC, PS3 and XBox 360, this is how it works: you play a cyborg test subject attempting to navigate, and eventually escape from, a series of fiendish puzzle rooms housed in an abandoned scientific complex controlled by (what else?) an insane computer. Your only tool is the Portal Gun, a device which temporarily connects two surfaces via an extra-dimensional tunnel, allowing you to access locations in the complex that would otherwise be inaccessible. Throughout the game, the computer coaxes you onward with the promise of a party at the end of the tests, complete with moist, delicious cake. About the time that you discover the phrase “The cake is a lie” scrawled in blood in one of the darker corners of the complex, you begin to have some serious misgivings about your situation.[/box]

Portal is a sophisticated implementation of gameplay ideas that first appeared in a 2005 video game by Nuclear Monkey Software called Narbacular Drop. Created by students from the DigiPen Institute of Technology, it featured as its central character a princess without any knees who therefore couldn’t jump (I’m not making this up) and thus had to escape her imprisonment in a dungeon by dropping through a series of magical portals. As in Portal itself, gameplay in Narbacular Drop often requires the player to carry a crate along with them through the dungeon. Released as a free download, Narbacular Drop won a slew of industry awards and still has a loyal audience who develop and post custom maps for it. Significantly (if only for the purposes of ending this digression into the ubergeeky subfield of video game history), the success of Narbacular Drop also resulted in its entire development team being hired by Valve.

A former barista and software programmer, Coulton’s music has always skewed significantly toward nerd topics, as song titles like “The Mandelbrot Set,” “Todd the T1000” and “Flickr” make abundantly clear. At one point, Popular Science magazine even made him their Contributing Troubadour. In 2006, Coulton was tapped to write the Portal theme after playing a show in Seattle that had Kim Swift (one of the members of the original Narbacular Drop team) and several other Valve developers in the audience. After sitting down with Erik Wolpaw, who wrote Portal (as well as dialogue for Half-Life 2: Episode 2 and the amazing Psychonauts), Coulton came up with results so impressive that Wolpaw subsequently told a reporter from MTV’s Multiplayer blog that “We had a choice between [Coulton] and Ben Folds and we feel we made the right choice.” A bold assessment, considering Ben Folds made an album with Captain James T. Fucking Kirk himself.

Even separate from he remarkable circumstances of its production and circulation, though, “Still Alive” is a pretty solid pop song. Written from the perspective of the insane computer, then sung by Ellen McLean, the voice actor who plays the character in the game, Still Alive” is pushed into the Uncanny Valley (the nebulous interzone between people pretending to be machines and machines pretending to be people) by just the faintest hint of computer processing. The final version has a foreboding quality similar to the Cardigans’ cover version of “Sabbath Bloody Sabbath.” If I had to really pin it down, I’d say it’s a lot like listening to a battery-powered Cabbage Patch Doll singing a little nursery rhyme about how it’s going to kick the shit out of you.

Since its release, “Still Alive” has become the most famous piece of music to emerge from the world of gaming since the Super Mario Bros. theme. As of this writing, the version of the Portal end credit sequence on YouTube has had 2,065,375 viewings. The acoustic version of the song, performed by Coulton himself, boasts over half a million views. YouTube also hosts a slew of cover versions of “Still Alive,” including one sung in Japanese, one played on classical piano, one played on an 8080 computer, and another in Mario Paint Composer, which has received almost as many viewings as Coulton’s own version (remember what I said earlier about ringtones?).

Like any proper postmodern cultural narrative, this one inevitably ends up consuming its own entrails. On April 1, 2008, Harmonix, MTV Games and Valve released “Still Alive” as a free download for Rock Band. If you spend a little time browsing through the YouTube video covers of the song, you’ll eventually find footage of Coulton and his touring band doing “Still Alive” on their XBox as an encore. The bar separating guitar heroes from Guitar Heroes just got a little bit lower. I wonder if Axl will make it over the top?

external links

Portal homepage

Jonathan Coulton homepage

Portal credits with “Still Alive” on YouTube

Originally published as “Alienated 11: Blinded with Aperture Science” in Matrix 81 (fall 2008): 46-47.

Zombie Parables

We all know it but someone has to say it: zombies are the new vampires.

Vampires had a lovely sort of fin-de-siècle decadence about them that perfectly suited the mood of the late 20th century. Rising gas prices, the resurgence of Christian fundamentalism, neo-liberal pundits running the world markets into the ground with all of their dot-com bullshit about a “weightless economy,” 9/11 looming on the horizon, boy bands … the party was coming to an end, and, deep down inside, everyone knew it. So why not emulate the monster most likely to eat the other guests (and do so with a modicum of style, at that)?

Style exacts a stiff price, though, even among the undead. Pancake makeup takes a long-ass time to apply smoothly, and all of that black leather, velvet and lace is expensive, heavy and difficult to launder. This is the real reason that the only people interested in dating vampires and their gloomy kissing cousins, the goths, were other vampires and goths: vampires are the ultimate in high-maintenance girlfriends. By the time the beautiful and spooky actually finish dressing and are ready for a night on the town, most of us are pretty much looking for breakfast.

Enter the zombie: the ultimate low-maintenance monster. Crumbling, shambling, moaning, driven only by the neverending search for more brains to consume, the zombie has become the cultural mascot of the early 21st century.

Why? I think it has a lot to do with the failure of our collective longing for transcendence to actually pay off in any sort of immediate and gratifying way. Vampires were symptomatic of a massive cultural delusion that it was possible to escape the inevitable aging and crumbling of the flesh, to be young and beautiful forever. Cyberpunk fantasies about escaping the meat by uploading one’s consciousness into the antiseptic infinity of cyberspace were just a chrome-dipped retelling of the same old story.

Zombies, though, are a walking (okay, shuffling) reminder of the inescapability of decay. You can try to break the shackles of the physical, to rise above the meat all you want, but your mindless, rotting body will catch up with you eventually. This is the horror of the slow zombie: it never ceases to remind you that at some point, you will tire, and it will not. And then, of course, you’re fucked.

*

I spent a lot of time (too much time) last year mulling over the problem of fast zombies, when I could have been thinking about other important matters, like, um, the environment. With the introduction of horror video games and their movie spinoffs (Resident Evil being a case in point), all of a sudden, zombies came in two flavours, and the first question that you as a viewer had to ask yourself when renting a new zombie movie was, what kind of zombie were you dealing with? Fast, slow, or, worst of all, the dialectical resolution of the two — zombies that *seem* slow until you let your guard down and they actually turn out to be fast?

My working theory is that fast zombies are actually a kind of hybrid: equal parts zombie and Frankensteinian flesh re-animated with the aid of the very technology that confounds and frightens us on a regular basis. The zombie Dobermans from Resident Evil are a case in point: if you missed the news, evil US Army biology nerds have actually been able to make those since 2005. Take a puppy that’s been dead less than three hours, pump it full of ice-cold salt solution, then give it a blood transfusion and a little electro-shock, and you’ve got a zombie Frankendog that is fully capable of chasing Milla Jovovich in her little red minidress across the empty post-apocalyptic landscape (it should not surprise anyone that the empty post-apocalyptic landscape is, inevitably, Toronto).

The loveable video-game playing zombie chained in the shed at the end of Shaun of the Dead is the closest thing that I’ve seen to a domestication of the fast zombie. If your XBox skills are so poor that you need to have a zombie n00b as a punching bag, your sorry ass deserves to be eaten.

*

Zombies are, by their very nature, parodic. And yet all too often, businesses and cultural institutions seem to think that they can simply guarantee their own hipness by dropping a zombie or two into their product line without stopping to consider the unsavoury connotations that associating themselves with the living dead might create.

In the latest in a series of what can only be described as spectacularly bad advertising campaign decisions, the City of Toronto’s Live with Culture program has commissioned indie cartoonist Chester Brown to draw a series of strips about a lonely zombie who actually appreciates going to art galleries, bookstores and movies more than eating brains. You can get the whole thing on the City of Toronto’s website as a webcomic.

It’s pretty great, crammed full of all sorts of nasty in-jokes. In one episode, the zombie and his girlfriend go to the Royal for a screening of Bruce McDonald’s never-completed adaptation of Brown’s Yummy Fur (Ed the Happy Clown). Onscreen, the characters are alluding to the fact that Ronald Reagan’s head has been grafted to the end of Ed the Happy Clown’s penis … which is actually kind of awesome, when you consider that three separate levels of government have just paid for you to see that.

A little more problematic is the fact that this selfsame advertising campaign positions you, the citizen “living” (even “living dead”) with culture, as a damned soulless corpse whose only possible redemption lies in the wonderful events and artifacts that our various government granting bodies choose, in their beneficence, to fund. Really, though, they’re just being honest: as I mentioned at the start of this messy little series of meditations, our monsters are us.

Besides, if I have to choose between whether my tax dollars go toward the creation of spiteful, insulting little funnybook narratives that infer that I’m some sort of ghoulish parody of a human being, or yet another magic realist novel about mother-daughter relationships and the painful wisdom of growing old, I’ll take the zombies every time, thanks.

First published as “Alienated 9: Zombie Parables.” Matrix 79 (spring 2008): 52-53.

Dokaka: Air Guitar Jordan

You’ve all done it, so stop pretending.

Your favourite metal tune starts playing. You make a rock-face. You bend your knees, crook your elbows, tighten the fingers of either hand into a claw-like rictus and start flailing away at the invisible strings of your favourite make of imaginary axe.

If you’re particularly ardent about it, you may even do that rapidfire bobblehead neck-snap thing that, to be perfectly honest, makes you look like the Chicken Lady regardless of whether you’re imitating a traditional longhaired Pantene-Pro-using metal guitarist or one of the 90s-flavoured baldhead-plus-neck-tattoo-and-excessively-pointy-bearded ones. And then, inevitably, from somewhere deep in your throat, the horrible noises begin to emerge: “BWAOOOOOOOM … widdlawiddlawiddlawiddlawiddlawiddla.”

Take note, hipsters: at such a moment, all irony collapses into the thing itself. Whether you really meant it or not, the cold hard truth is that you still did it and will, in all likelihood, do it again, given the opportunity. I used to work in a record store. I’ve seen you. You probably even came up to me at some point and said, “Dude, I totally don’t know the name of the song, but it kind of goes like this: “BWAOOOOOOOM … widdlawiddlawiddlawiddlawiddlawiddla. Can you help me?”

As a matter of fact, yes. Yes, I can help you. Read carefully, for this is the most helpful thing you will learn all day: Dokaka is the Michael Jordan of air guitar, a veritable god, soaring above your puny bobbling head like a great metal condor.

Dokaka became great because of the lameness of others. Others like you. Once, Dokaka had a band. His band members were lame. As each lame band member dropped out of rehearsal in turn, Dokaka began to use his voice to replace the sound of their instruments. Soon, there was only Dokaka. Dokaka, and his greatness.

Using your voice to imitate the sound of a machine is as old as the twentieth century. Even during the heights of the modernist avant-garde, the sound poetry of the Italian Futurists failed to impress Ezra Pound (and, as a fellow Fascist aesthete, he was inclined to be sympathetic). In an essay on the work of his friend George Antheil, Pound ranted as follows:

I am perfectly aware that you can imitate the sound of machinery verbally, you can make new words, you can write ‘pan-pam vlum vlum vlan-ban etc., […] but these are insufficient equipment for the complete man of letters, or even for national minstrelsy. The mechanical man of futurist fiction is false pastoral, he can no more fulfill literature than could the bucolic man.

For Pound, music is nevertheless “the art most fit to express the fine quality of machines,” and “there would be something weak about art if it couldn’t deal with this new content.” Pound was dead wrong about many things, which is why his scrawny, anti-semitic ass eventually was tossed into a tiger cage (sans tigers) in Pisa. But Pound had this much right: the trick would be to complement the human with the mechanical without “humanising” the mechanical by translating it back into words. In the entire history of twentieth-century sound poetry, this happened all too rarely. And, when it did happen, it almost never (maybe ever) rocked like a motherfucker.

Dokaka succeeds where entire generations of barking hippies have failed because he instrumentalizes his voice and structures the results with the aid of the very technology he emulates. Dokaka lays down his vocal analogs for each “instrument” track by track, then layers them together. The result is an amalgam of poetic metal righteousness: human becoming machine, machine becoming human. If the Four Horsemen (the mightiest of twentieth-century sound poetry ensembles) and the Four Horsemen (the ultimately doomed biker-rock supergroup produced by Rick Rubin) banded together to record Metallica’s “Four Horsemen,” it might sound like Dokaka.

Might. Because Dokaka is producing vocal analogues for sounds that, strictly speaking, did not even exist until the late 1980s. Listen to the cover of Slayer’s “Angel of Death” on his website – perhaps Dokaka’s finest moment to date, work on Björk’s Medulla included. Slayer is, by almost all accounts that matter, the heaviest heavy thing ever. When Dokaka does that screaming glissando just before the “vocals” would normally start, if everything he doesn’t wasn’t all vocals anyway, that is the first time a human has ever made that noise.

… outside of the voices of those of you that used to come up to me in the record store and begin “Dude, I totally don’t know the name of the song, but it kind of goes like this,” that is. And, compared to Dokaka, you suck. Which makes Dokaka, by extension, the heaviest sound poet/air guitarist/slightly drunken otaku guy ever (that he may be the only sound poet/air guitarist/slightly drunken otaku guy in history is irrelevant to the crushing power of the logic of this argument).

So then: your path is clear. Study Dokaka. Learn from him. Emulate his moves. His kung-fu style is strong. And, slowly, because of your efforts to improve your own sorry-ass technique, the world will become slightly less lame.

Originally published as “Alienated 8: Dokaka – Air Guitar Jordan.” Matrix 78 (fall 2007): 46-47.

Star Trek Phase II

Star Trek was born in the same year that I was. Some time in the past thirty-nine years, I believe, it replaced Christianity as the major religion of North America.

My theories about the intricacies of this transformation are fairly convoluted, but to keep this article rolling along, I have thoughtfully prepared a concise little chart:

Star Trek: The Original Series = Roman Catholic (moribund, baroque, and hokey, but nevertheless inspires worldwide fanaticism)
Star Trek: The Animated Series = Mormon (adds a whole bunch of preposterous shit to the canon that defies comprehension and continuity)
Star Trek: The Next Generation = High Anglican (full of pomp and circumstance; claims a direct line of succession but isn’t fooling anyone; dominated by a British guy)
Star Trek: Deep Space Nine = Lutheran (isolationist, stark, uncompromising in its doctrinal purity; oddly successful in the short term, if ultimately doomed)
Star Trek: Voyager = United/Episcopalian (the touchy-feely, inclusive side of God’s army)
Star Trek: Enterprise = Scientology (um … yeah … let’s hope it was all just a Holodeck simulation)

Here’s the thing about religion: it demands active participation from its adherents. After the ST: E debacle, 2006 is the first season in a quarter century that Paramount has not produced a new series for the faithful. In other words, an ideal time for a heretical new sect to emerge, led by zealots and prophets and sun-staring visionaries, ranting and foaming and speaking in tongues. Or, failing that, nerds.

Jack Marshall, who is also as old as Star Trek and me, is a keeper of the True Faith. By one quasi-credible account, he may be the force that produced the infamous fan-based Reformation of the other major SF religion: Star Wars: The Phantom Edit (for those who have already moved out of their parents’ basements, SW: TPE is a Jar-Jar free version of George Lucas’s loathsome Episode I: The Phantom Menace). In any event, Marshall is indisputably the original director of Star Trek: The New Voyages — now retitled “Star Trek Phase II” (Ed. Note) — , an online, fan-produced, acted, edited and filmed continuation of the series that started it all.

Remember how, in the introduction to Star Trek: The Original Series, Kirk informs anyone within earshot that the Enterprise was on a five-year mission? Paramount made a liar out of Kirk three years in by cancelling the show. Star Trek: The New Voyages is all about filling in those missing two years, albeit with a younger, less paunchy and wrinkly cast. Their website offers the following by way of explanation for the outraged:

[We] feel that Kirk, Spock, McCoy and the rest should be treated as “classic” characters like Willy Loman from Death of a Salesman, Gandalf from Lord of the Rings or even Hamlet, Othello or Romeo. Many actors have and can play the roles, each offering a different interpretation of said character. Though the character is the same, the interpretation of the actor is what’s in question. We feel that the crew of the Enterprise has more to teach us about life and each other than has been explored to date. We also feel the new actors can add to the legend in a believable and contemporary way. Yes, some may have a problem separating Shatner from Kirk — all we ask is that you give it a try and see whether Kirk and the crew still have something to say to you.

So who plays Kirk? James Cawley, the other major participant in the New Voyages project, and a professional Elvis impersonator by trade (you can’t make copy like this up … the real world is far too strange by comparison). Dude spent over a hundred thousand dollars constructing an exact replica of the bridge set from the original show in his granddaddy’s barn. For that kind of devotion, I say he should get to play Uhura if he wants, as long as he waxes his legs.

The rest of the Star Trek holy trinity is rounded out by a video store clerk named Jeff Quinn (Spock) and a urologist named John Kelly (McCoy) who has — I shit you not — a Batpole in his house behind a sliding bookcase. Evidently urologists make good money and have plenty of spare time.

No one you’re likely to see in a New Voyages episode is going to appear on the Actor’s Studio any time soon. Nevertheless, they garner enough respect for their project that members of the original cast have deigned to appear in their productions. The pilot and first New Voyage episode feature assorted spear-carriers from the old days recognizable only to the Comic Book Store Guy types that walk among us, but “To Serve All My Days”, their second official episode, now in post-production and slated for release on September 8th, 2006, will star none other than Walter Koenig, the original Chekov. The third episode, “World Enough and Time”, scheduled to be released some time in late 2007, will star George Takei, reprising his role as the original Mr. Sulu.

Even the original special effects people are starting to offer their services (so far, New Voyages is a not-for-profit gig, which is the reason the Roddenberry estate tolerates it). Ronald B. Moore, the visual effects supervisor who has oversaw SFX on Star Trek: The Next Generation, Star Trek: Deep Space 9, Star Trek: Voyager, Star Trek: Enterprise and the Star Trek: Generations movie, is one of the latest of the old school to throw his hat into the new ring.

Cawley’s reaction to Moore’s association with New Voyages spells out the sort of dreams that represent the in ultimate wish fulfillment for the thousands of people cranking out fanfilm all over the globe: “You know if someone had told me three years ago that I’d be working with all these incredible talents that brought Star Trek to us on TV and the big screen I would have never believed it.” Anyone can sit down and write a story set in the Star Trek universe. It takes a little more determination (obsession) to make a fanfilm, but when the fanfilms begin to elicit the involvement from the principals in the original, then the simulation is no longer a simulation: it has become the thing itself.

What are we to make of all this? Christian Bök maintains that all of fanfic and fanfilm falls somewhere in between wanking off in front of your TV set (he had K/S fanfic in mind at the time, I believe, but I think the point still holds) and stalking celebrities. Me, I try to emulate something Elvis Costello once wrote: I used to be disgusted, and now I try to be amused. At this point in my life, suspension of disbelief is mandatory. I’m reasonably certain that one day before too long I’ll be watching some child playing Baby Kirk at the school Christmas pageant.

Originally published as “Alienated 4: New Voyages.” Matrix 74 (summer 2006): 2-3.

You Whores: Bill Drummond Knows Your Price

We all have our price. What’s yours?

Bill Drummond knows. And he ought to: on August 23, 1994, he burned a million pounds of the hard-earned money that you paid for the albums he produced as one half of the KLF, aka The Jamms, aka The Timelords, aka The Justified Ancients of Muu Muu. It took about an hour, and, by all accounts (okay, only one: that of journalist Jim Reid, the sole witness), it was kind of boring.

Gimpo, a frequent collaborator of the KLF, filmed the entire incident. Only one print of the film exists, and, from time to time, Gimpo will screen it in a gallery somewhere. After the first showing of the film, Drummond and Jimmy Cauty, the other Justified Ancient, asked the audience the following question: “Is It Rock ‘n’ Roll?”

Consensus was that it was not rock and roll.

One of Drummond’s more recent projects, You Whores, is more amusing and less expensive. Launched in 2004, You Whores is Craigslist with a brain, or the infamous eBay auction “I Will Kick Your Ass” with less malice and more density.

You Whores is an exercise in style. It strips the classified advertisement down to its very core, flensing away utility until all that’s left are the obscure objects of desire:

Ill of the Dead
For just £25 per week, I will speak ill of the dead. Let me know which dead person you want badmouthed, and I’ll invent some scurrilous yet believable stories about their sexual deviancy/wife-beating prowess/shoplifting exploits/secret serial-killing sprees (delete as applicable), and relate said stories to at least five people per week until your money runs out. A special cut-price offer is available on Richard Madeley, even though he’s not dead yet. Apply for details.

Jimfahnn@hotmail.com
United Kingdom – 23/08/04

—–

be polite
I will, for no funds, hold open the door for you after I have passed thru it, I will dispose of my litter sensibly and not spit or piss in the street, I will smile nicely at you, I will however, call you a cunt if I think you deserve it.

tim the polite of peckham
politetim@hotmail.com
United Kingdom – 14/07/04

—–

Imagine if there was a chick out there who lusted after *YOU* every single time she masturbated
Now, here’s your chance.

For a price, I will think of you and only you every time I commit acts of self-love during a time period.

I will picture you in my mind, and pretend that all pleasurable touches come from your hands. I will pretend the rubber manhood thrusting in and out of me belongs to you. I will breathe your name heavily. I will lust after you. I will dream of you. I will long for you. And I will always fully believe that you have a huge cock.

Every orgasm will be with the thought of you in my mind. I will scream your name as I come repeatedly.

Prices in US Funds:
$10 a day
$45 a week
$300 a month

During each time period, I vow to commit acts of self-love to orgasm, at the very least, once per day, no matter what.

For $5 extra per day, per request, I will cater my self-love to your whims. Bondage? Sure. I’ll tie myself up tightly and enjoy it. Anal penetration? Sure, I’ll give that a go. Whatever your fetish, I’ll do my best to do whatever you want me to do, and I will love it.**

For $400 extra, the next time I actually get laid, I will scream your name at the height of passion. I will pretend it is you, and I will think of you the entire time.***

Pictures and self descriptions are optional, but will greatly assist in the full capture of my lust for you.

** I reserve the right to know my limits. Prices may rise depending on how far past my comfort level your requests go.

*** Price rises to $750 if I am serious about the guy I will be screaming your name to, unless you happen to share the same name.

SombreHippie
sombrehippie@yahoo.com
Canada – 20/06/04

—–

Say Nice Things About You At Your Funeral
Worried that the day to mark your passing is going to be an Eleanor Rigby type affair?

Fear not, for 20% of your estate (or £1000, whichever the greater) plus travel and overnight accomodation expenses, I will pretend to have known you, deliver a stirring eulogy, and then get drunk at your wake.

Applicants must supply either an annually updated biography (1 page max) or a link to their blog.

Dave Read
mail@monkeymagic.vcisp.net
United Kingdom – 19/06/04

… and so on.

The general process behind You Whores is not particularly new. Doulas Huebler’s 1973 conceptual art project Secrets is a direct ancestor. Huebler asked gallery attendees to write a secret anonymously on a slip of paper and to drop it into a collection box, then documented the results in book form. Secrets shares the same unhinged declarative mode ab> better or worse than You Whores, just more poignant in places:

I loathe my husband.

I’m scared of men

I’m happy to be leaving my job of 33 years

I fucked my dead mother on a table in Siberia.

I’m pregnant and I don’t know what to do with the baby

I think I am obsessed by sex

No one knows but I am one of the 40 virtuous people for whom God does not destroy the world.

A girl friend of mine has a case of the clap but I haven’t told her.

I’ve always wanted to be somebody

I am a failure

It’s possible to argue that with You Whores, the use of the Web as a combined collection and publication device makes all the world into an art gallery, but that would be missing the point: a few lines of code obviates the need for either the presence of the gallery system or of a self-identified artist. Not that You Whores renders the world of galleries and blue-chip artists obsolete; big art is a closed, self-sustaining system that doesn’t give a rat’s ass about the whimsies of a former music producer and a handful of antisocial but clever adolescents. Nor does You Whores quite finish the project of democratizing art that conceptualism promised but never delivered. The Web doesn’t turn everyone into an artist; it turns everyone into a nerd.

In the end, it’s a lot like taking a million pounds to the Isle of Jura in the middle of the night and setting fire to them fifty quid at a time: briefly entertaining, but not rock and roll.

Originally published as “Alienated 2: You Whores.” Matrix 72 (fall 2005): 8-9